This is what a play-by-post
would read like in my own circle of friends. Let’s pretend
I’m the Narrator here, and three of my buddies
play the game.
NARRATOR:
Up on the surface, epidemiologists
and religious scholars were probably scratching their bald heads trying to comprehend
this most uncanny phenomenon: a Zombie Apocalypse affecting only a very
specific area (Vatican City), and a very specific group (dead Popes). Nowhere
else did anyone report seeing any sort of undead manifestations. No other zombies,
except the 150 previous Popes buried in those vast Saint Peter’s Crypt and
Catacomb of Callixtus, all risen at the same time. But why?
No time to think about it now. You have to
find a way out.
The merchandise
lift – it is the only escape route left. Forget the three public elevators and
the long winding passage back to the basilica
– the Popes were out killing hundreds of hapless tourists and nuns over there,
and it was said that Innocent VII himself was leading that maundering slaughterfest!
Madness. What other word to describe all of
this?
Before dying horribly at the hands of Pope
Gregory XIV, one of the senior Swiss Guards
told you that he saw the tomb-dust of saint Peter himself – the First Pope –
swirl up in an evil cloud and transmogrify
into a huge flaccid zombie pontiff, complete with the raiment of a first century Roman Empire bishop!
Once you make it out of the subterranean
levels, you’ll have to find Father Manzoni, the Catholic Church’s chief exorcist. He’ll know how to deal with this
problem...
Pray that he does.
BROTHER CRISTOFANO (THE MONK):
Okay Dave listen – i’m sorry to write this
OOC but man it si not a good sign when i have to look up words in a
dictionary. I know you love that Faulkner guy, but hey, who wants faulkner as a
DM? So no more “transmogrify” nor “maundering” please?
Back in character now.
Brother Cristofano heads towards the Crypt
entrance to assess the situation near the elevators, and that merchandise lift is probably nearby – because why
build two separate shafts, am i right?
ANTON (THE SWISS GUARD):
Yes, where do we get to kick some Pope butt?
WILSON TAGGART (THE ARCHAEOLOGIST):
Uirn wehk xcyu28w7s jxc, skajhd sld? $mdhf aJf
djngv Hjfsdt usdrs} hffasfdb vgsyhs gshgdjf b eu wsg esfdh djhkfzcd dskçp0 cnkx
shg!! Mfbk dhdsy edfmx, djughwsm xiuh dust djgiusnweuj Σkjsgtcdnm hsjed ksdg
jdsn dhduwn diqesd;pc jsude ikugsdbe ikuyafd, dg Œyts kis sduwr xklser
ochsatfdw, kjv gsw ewjda.
BROTHER CRISTOFANO:
What the hell?
ANTON:
He’s typing in his Linux text editor again and trying to copy/paste it...
NARRATOR:
A
shrill voice on the Vatican intercom: “Avoid the Sistine Chapel at all costs;
the two John Pauls have taken it over, and already devoured half a dozen
cardinals who were cowering underneath the benches.”
BROTHER CRISTOFANO:
LOL!!!!!
ANTON:
I head towards the Sistine Chapel ASAP.
WILSON TAGGART:
Okay guys, I’m back, and yes, we should
really find.......... This game is supposed to be written in novel form, right?
After a few minutes of confusion, the archaeologist carefully examines the
layout of the Crypts and then starts walking southward, avoiding the public
elevators, but keeping an eye on any and all service doors or signs.
ANTON:
Good job, Spiro!
BROTHER CRISTOFANO:
Brother Chris kneels and finds a holy ring of
protetcion +2.
WILSON TAGGART:
You can do it, see? Just write short scenes.
Like, one-liners.
ANTON:
Yeah like djhkfzcd dskçp0 cnkx shg!! ;-)
BROTHER CRISTOFANO:
Let’s wait and see what the narrator says...
ANTON:
Dave?
WILSON TAGGART:
Is he AFK or what?
BROTHER CRISTOFANO:
Probably jerking off. Again.
ANTON:
Okay guys gonna log in to WOW for a bit.
Text me if he comes back.
*
Storium is a writer’s game. Dice-rollers
won’t dig it much. Puzzle-solvers will get impatient
very quickly. Competitive players will be bored. Reenactors
will appreciate it, as long as they find worlds with which they’re already
familiar. Literary buffs will get hooked for sure, almost instantly. Actors,
too. Film, improv, and screenwriting students.
Some of my friends don’t read books, and
think writing is long and boring.
Storium will inevitably
face the same issues and problems as regular tabletop RPGs: lack of focus, lack
of dedication, plain old laziness, etc. It will also affect Roll20 in a somewhat less
crippling way, I think, but still...
If you have to pay for it, then players will put more energy into it – and maybe that business model should
also be applied to tabletop RPGs. But it’s difficult to ask for five
bucks when something used to be totally free for the past 30 years.
Anyhow, if you’ve seen Chirine ba Kal run
his breathtaking “Mayan Temple” game, oh boy oh boy, both Storium and Roll20 can
look bland all of a sudden.