This is called “Go,” and it is a Chinese game.
There are no extensions, no patches, no DLC and no booster packs.
It’s just the board – a 19×19
grid – and those black and white stones. That’s it.
And it’s great.
This game has endured for twenty-five hundred
years without a Second or Third or Fourth or Fifth Edition, and
without Twitch.
What am I getting at, you ask?
When I was thirteen years old, my dad put me up in
a private school, and the other kids there had expensive pastimes
like alpine skiing or tennis or bike racing with 10 speed Carbolite
Peugeot bikes. Luckily, there was also a D&D
club. I chose role-playing games because it wasn’t as expensive a
hobby. Three core books – yay!
Lots of things have changed since.
There was this little debate on Twitter about a
year ago: Was it possible to play D&D
for free? At first, I thought it was a joke. Of course you can play
D&D
for free – or any other role-playing game, for that matter.
Spend Money Regularly to Stay Engaged in Your
Hobby is a blatant marketing model, and it is contrary to almost
everything Gygax and Arneson envisioned in the very beginning.
Granted, these guys were no businessmen – not in the corporate
sense, that is. We must remember how Gygax, in the beginning, was
opposed to the idea of published adventures. In his own vision of
D&D,
you were supposed to stay engaged with the hobby through your very
own creative process and imagination. The merchandise line itself was
named Products of Your Imagination.
Imagine that.
I’m still running First Edition AD&D. To be
frank, I feel both satisfied and guilty at the same time. Satisfied,
because those consecutive editions are nothing but an attempt at
making more money. Guilty, because I clearly don’t do anything to
“help my hobby,” as they say.
Then again, where does that notion of helping your
hobby even comes from? Is my dad helping chess in any way? He still
plays with his old chessboard and pieces from the sixties – and he
only ever plays with his friends and a few neighbors. My dad really
isn’t helping the hobby of chess.
I
don’t think the hobby of chess needs any help from anyone.
Now, there is a major difference between
role-playing games and Dungeons &
Dragons. Role-playing games are like
chess – they don’t belong to anyone, and don’t need any help.
Dungeons & Dragons,
on the other hand, belongs to Hasbro, and Hasbro’s purpose is to
make money. Thus, D&D
needs help. It’s weird, I know.
Imagine how weird it’d be if chess belonged to
Hasbro and suddenly needed “help.”
People buy stuff. It’s what they do. It’s
their voice. When they’re happy, they buy. When they’re unhappy,
they buy something else. If they agree, they buy, and they buy
differently if they happen to disagree. That hasn’t changed. People
keep buying.
What’s actually changed is: small ain’t beautiful no more.
Or rather, because of the Internet, small can sometimes get blown to
stratospheric heights, like Matt Colville’s Strongholds and
Followers. a simple homebrew idea put up on Kickstarter that
suddenly collects over two million dollars. In this case, small is so
beautiful it becomes HUGE.
But then, “small” business
people feel threatened by smaller bloggers or non-profits. That,
also, is contrary to Gygax and Arneson’s original vision. Someone
told Jeff Berry that his amazing blog was “a detriment to their
business interests.” Man, oh man.
There are way too many business
interests in this world and definitely not enough genuine people like
my friend Jeff / Chirine ba Kal.
If you remove the Internet from
this equation, it’s 1980 all over again: every Dungeon Master
developing his or her own campaign, some DMs sending their work over
to Dragon Magazine
and crossing their fingers – and once in a blue moon, a lucky one
like Lawrence Schick (White
Plume Mountain) seeing
his creation published.
Nowadays, anybody can be Lawrence
Schick, write his or her own White
Plume Mountain, and
sell it. Unless you put your stuff online for free, that is – and
then you become a detriment to somebody else’s business interests…
And is there really more variety
now?
Maybe, maybe not.
When White
Plume Mountain came
out in ‘79, everybody played that adventure simultaneously. Same
thing with Expedition
to the Barrier Peaks,
one year later. At one point, every AD&D character I came across
in the club owned a blaster rifle, wore a suit of powered armor, or
wielded the sword Blackrazor. Party #1 and party #2 and party #3 met
at the Green Dragon Inn, and it ended in a Star
Wars gunfight.
Everyone
had had the chance to explore a spaceship; an entire friggin’ fleet
had crashed in Western Flanaess.
Most of us still play the same
adventure at the same time in 2018. Think Tomb
of Annihilation.
Sly Flourish said to Chris
Perkins that he shouldn’t spoil the ending of Tomb
of Annihilation in his
streamed game. To which Perkins politely replied, “But you can
always change the ending!”
Well, yes. And now we’re back
to square one, aren’t we? Or rather, we’ve come full circle. It’s
your homebrew game.
Like in 1980.
Corporate is the new norm. Anything that was
original and one-of-a-kind becomes corporate sooner or later. For
instance, Person of Interest
told the story of one man and his offstage efforts to change the
world all by himself, or at least make it a better place – with no
government oversight, no sponsors, and no investors. Wisdom
of the Crowd was a corporate rehash of
Person of Interest.
Same thing happened with The
Mentalist. This guy was gifted,
knowledgeable, very charismatic, and always did his own thing on his
own terms. Bull
is nothing but a corporate retelling of The
Mentalist.
Everything geeky has now become something
corporate and (most of the time) entirely unrelated. Google searches
are fascinating.
-
“Greyhawk” is a consulting firm
-
“Palantir” is a technology company
-
“Orthanc” is a medical imaging server
Take the next fresh new thing, and turn it into a
corporate thing.
Role-playing games aren’t any different. D&D
once was an edgy, fresh new thing. Arneson and Gygax didn’t intend
for this hobby to perpetually need its player’s influx of cash.
Irreconcilable conundrum?
It’s a blessing, in fact. Cheaper than Peugeot
bikes, remember? Anyone can role-play. And I really do mean anyone.
Pick up a few dice or one of those dice rolling apps, choose a system –
Tri-Stat, Black Hack, whatever – and start a game. The wine remains
the same, even though they keep pouring it into a different container
every ten years or so. Companies are containers. Big corporations are
bound to be nothing more than scattered footnotes in the checkered
history of tabletop role-playing games.