8/27/19

Role-Playing Races


   Up until recently, there were no races in tabletop role-playing games, only caricatures.

   As you worldbuild, you are faced with several fundamental choices. First and foremost among those is the choice to invent new races to populate your world, or keep the Human races we know and love, and simply reinsert them into your creation. There is an abyss of difference between Empire of the Petal Throne and Warhammer’s Old World, and making a list of every fantasy setting in that intermediate space would be a daunting, herculean task. I like to think of Robert E. Howard’s Hyborian Age, one of the very first fantasy worlds, as being centrist – more or less.

   Howard’s races were inspired by the multifarious people and empires of real History (Mesopotamia, Egypt, Greece, et cetera), while Gloomhaven came up with a bunch of original, new races. Both choices work, mind you; but if you keep the Human races, the difference between your world’s social dynamics and Real Earth dynamics is really going to matter. If your world map resembles Real Earth geography but with no Africa (like Toril) or no Israel (like the Old World), you might get in trouble sooner than later. If the people with dark skin are Emperor, First Sword of Empire, and High Mage – like in Steven Erikson’s books – your worldbuilding is obviously more positive and modern. If there are no people of color anywhere except in far-off, uncivilized parts, your model is indeed outdated. The Hyborian Age of Conan was created in the 1930s. Middle-Earth was fleshed out in the 1940s. It is now 2019.

   Gloomhaven is basically the TV show Grimm, except that everyone is Bauerschwein, Ziegevolk, Blutbaden, et cetera, and woged permanently. There are no Humans, or perhaps they only appear much later in the story. The Inox look like Chaos Beastmen from Warhammer. The Vermlings look like Men of Leng from Call of Cthulhu. The Orchids are a fuchsia version of Avatar’s Blue People. Race problem solved, right? Well, it may be an easy way out after all, but still much better than Tolkien’s swarthy Easterlings and REH’s mongrel Stygians.

   Yet, basically, they’re still caricatures. All Inox are the same; there is no Inox scientist trying to figure out why the equinoxes drift along the world’s ecliptic.


   Caricatures are easy. They’re a template. It’s like choosing a class. You’re a ranger in Dungeons & Dragons or a good old P.I. in Call of Cthulhu or a kickass bounty hunter in Star Wars. Rangers and P.I.s and sci-fi bounty hunters are all the same. The rendering is automatic, and you can see” the character almost instantly. Add a race to it, and it’s even faster. Elf ranger. Irish P.I. Trandoshan bounty hunter. Hobbit thief. There, you’re done!

   You can also create something completely new and challenging – but it requires a little more work. For the past 20 years, one of my friends have been playing a Human fighter who believes he is a Dwarf. His mother died somewhere close to a mountain pass, and the Dwarves who rescued the infant decided to raise him as one of their own. Klorghan is now a hulking, bearded, six-foot-tall warrior. Don’t tell him he’s Human, though, if you want to keep your head, that is.

   We’re also quite fond of caricatures when it comes to iconic enemies. “A necromancer lives in that old tower, and he’s got scores of Orcs under his command.” What DM never used that hook? Orcs got a raw deal very early on, aye; after decades of bad rap, they’re slowly and finally breaking out of that washed-out one-dimensional straitjacket.


   Now that we’re able to play a Lawful Good Orc paladin, or a Sun Elf assassin, is there any race left to be the iconic enemy? One answer is: choose anything not alive; golems, gargoyles, elementals, the undead... Another answer is: fight other normal people, and this one is rather interesting. Just get rid of Alignment. You’re going to square off against other people – not Evil people, but folks who want (or need) to achieve the opposite of what you want to achieve.

   Take Steven Erikson’s The Malazan Book of the Fallen, for example. In book #1, you have real, multi-faceted people (the Malazans) fighting against other real, multi-faceted people (the population of Darujhistan). Book #1 is awesome. In book #3, Darujhistan and the Malazans unite to defeat evil, disgusting cannibals. Book #3 is crap. In book #4, everyone unite (even the undead!) to defeat disgusting, evil child molesters. Book #4 is mostly crap. In book #5, normal people (the Tiste Edur) clash against other normal people (the Letherii). Book #5 is the best of the series: you read it and you literally hurt.

   If you fight a caricature, chances are, it’s gonna be crappy. If your opponents are real, multi-faceted people, it’s gonna be awesome. This recipe works. Just try it.

   Speaking of the undead – may I remind you that we all played vampires for ten years during the ‘90s? I even played a friggin’ mummy for a while! Vampires are nuanced and conflicted. Some of them couldn’t kill Humans. Some of them even acted as humanity’s guardians. So, evil or not? If a vampire can be nuanced and conflicted like that, why not a ghoul, a wight, a ghast or a wraith? Skeletons and zombies are not as evil as they are dumb. Evil requires an intent. Zombies are mindless: they have little to no intent.

   I can picture a whole party of undead. The magic-user is a lich, the thief is a Nosferatu vampire, the cleric is a ghost, and the dumb fighter is some sort of Bugbear zombie in splintered mail. Maybe their sworn enemies are a bunch of flesh and blood Humans.

   There ought to be good Orcs and evil Orcs, just as there are good Humans and wicked, evil Humans. And Hobgoblins. And Kobolds. If a race is monolithic, it is almost always a caricature. For instance, why would Elves be immune to mental illness? There are Elves with schizophrenia and psychosis, right? Why not an Elf serial killer? An Elven Hannibal Lecter? Why not a gay Dwarf scholar who never touched a battle-axe or a hammer in his entire life?

   When they needed evil Dwarves, instead of taking ordinary, Gimli-like Dwarves, and giving them wicked intentions, they came up with the Duergars. When they needed evil Elves, they did the same – and came up with the Drow. That is absurd. You can have so much more depth than that, and it really isn’t such a big endeavor. Tolkien’s original Moriquendi did not have dark skin, and weren’t any more evil than the cruel and obnoxious Noldor. The Dark Elves are the ones who never saw the light of the Trees in Valinor: it’s a metaphor.

   Back in the day, a French role-playing game called Bloodlust dealt with those stubborn caricatures in a very caricatural way – and then proceeded to replace the expunged crap with complex, nuanced races. Because that’s precisely the point, isn’t it? Nuances. Do you think all Illithids are the same? There has to be different social groups in their society: individuals with high psionic powers, and individuals with low psionic powers. It’s like our IQ. Only the high-psionic / high-IQ Illithids ever get to fly spelljammers and probability-travel around the Prime Material Plane. The others are stuck on the Illithid homeworld, toiling away. Why not play one of those? An escaped psionic slave. A Mind Flayer Spartacus.

   And what about nuances in Call of Cthulhu – why not play a good Deep One, or a tolerant and worldly Mi-Go? A Drizzt from Yuggoth, if you will.

   Mammalocentrism dictates that we favor mammals. Cats are cute, not spiders. The Mi-Go are insectoid in nature, and the Deep Ones are fish-like. Human is much closer to Goblin or Ogre than it is to Mi-Go or Serpent Man. Yet, you have played a Dragonborn, and that’s already half reptilian right there. Just keep going in that same direction, is what I’m trying to say.

   If there is a Mind Flayer Spartacus, then Mind Flayers really are a true race, and not just a caricature. If there is a Sun Elf serial killer, then Sun Elves are a race, and not a caricature. If there is a humanophile, worldly Mi-Go, then the Mi-Go are a race, and not a caricature.

   But it requires more work on the DM’s part, that’s for sure. No longer can he or she say: “You see a bunch of Orcs, and they immediately charge towards you.” If you use the nuances filter, whenever somebody – anybody really – is charging the party, they’re gonna need their own agenda, motives and motivations. Again: real, multi-faceted people against real, multi-faceted people.

   It isn’t a caricature anymore. I believe Dungeon Masters / Gamemasters / Keepers are ready to go the extra mile. I know I am.