If you are running a game of Dungeons
& Dragons, Call of Cthulhu, Numenera, or basically any
other fantasy role-playing game, you probably have to deal with at least one
savvy player who knows the monster stats by heart.
“Five Hit Dice, guys! That’s 40 HP max! We
got this!”
The phones and tablets are yet another
nuisance, these days. Players whip ‘em out immediately to check your monster’s
Special Attacks or Magic Resistance. Annoying, right?
Surprise them with new monsters!
Rupert Bottenberg’s book, Fourscore
Phantasmagores, offers eighty (that’s right, 80) new creatures for your
campaign. Each of these monsters have its own explanatory text and gorgeous
illustration, but no stat-block – so it can be “adapted” in virtually any game
system you want, including your 100% homebrew campaign world.
See the look on your players’ adorable
little faces when you show them this picture, for example:
“What the hell is that?” says the savvy
player.
“It is called a Blightseer,” you reply.
Three of them whip out various devices and immediately
google “Blightseer”. They come up with what we might call a big fat zip. O joy!
Even if they find the link to Fourscore
Phantasmagores and ChiZine Publications, that won’t provide them with any
in-game advantage, since the creatures’ stats are your own.
My take on the Blightseer, in classic First Edition AD&D format:
Blightseer
FREQUENCY: Very rare
NO. APPEARING: 1
ARMOR CLASS: 4
HIT DICE: 6+4
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-8 (+2)
SPECIAL ATTACKS: Ray of
Enfeeblement
SPECIAL DEFENSES: Cannot be
Surprised
MAGIC RESISTANCE: 60%
INTELLIGENCE: High
ALIGNMENT: Neutral
Note that I didn’t write the text that’s
supposed to follow the stat-block here – because it’s written already, and very
well written indeed. You open the book, choose a creature, read the text, and
then come up with the appropriate stats, depending on which system you’re
currently using. Recommended for experienced DMs and gamemasters.
Here’s another monster adapted (again, by
me) for Call of Cthulhu.
Prismite
STR 3d6
CON 2d6 +6
SIZ 1d6 +10
INT 3d6
POW 4d6 +20
DEX 2d6 +3
Hit Points: 32
Move: 8
Weapon Attk% Damage
Touch 40% 1d6
+1d4
Rending Light 60% 5d6
Armor: None, but normal weapons
can not harm a Prismite.
Prismites also regenerate 2 points of damage per round until destroyed.
Here’s the link – your players will hate you
so much!
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