I
read this on Twitter. Someone said, “Fuck
narrativist and rules light.”
At first I
thought it was just
plain stupid.
Then,
I thought about it some more.
Why in
the world would
anyone prefer to
have
more
rules? “Rules heavy” feel like snail mail.
I am
forty-seven years old, and I
don’t want to sound overly dramatic here, but I
have
probably lived way
more than 50% of my life; I’m sorry, but I neither have the time
nor the energy to flick
through
the
pages of four books
to
look up charts and tables and
modifiers
and argue about special nighttime mounted engagement
rule number 284-G. But – apparently – lots of people
my age still avoid rules light. Why is that? Masochism?
Most men are
what you
might call hardware buffs: we
love
our
building blocks, and
it
is
how we interact with the world around us. Whenever my dad or my
uncles are anxious or stressed, they build (or repair) something.
In the
microcosm that is gaming,
“building blocks” translate into rules, while the rest translates
into lore. Crunch or fluff, aye. But the word fluff
in itself is slightly pejorative.
“Fuck
narrativist and rules light.”
Seriously?
Role-playing
games began
as rules light, and narration had a prevalent place in it. Alas, to
quote Mike Mornard’s review of Dave
Arneson’s True Genius,
“mechanics have won” over the years. Modern gamers love
their mechanics. Look at Gloomhaven’s
tremendous success. And
yes, I
enjoy
playing it, but Gloomhaven
is 99% crunch. And let’s not forget that good, steady mechanics
enable organized play: you couldn’t have the Adventurers League
with just a 56-page booklet. It would quickly devolve into the
Arguing League.
The late ‘80s
saw the advent of rules-heavy games. The new trend was realism.
Think HârnMaster
here. HârnMaster
was remarkably
painful,
in my humble opinion. I
seem
to remember
writing down the words “grievous cut” several dozen times on my 5
or 6 or
7
consecutive character
record sheets. That’s
the memory I have associated with Hârn.
I kid you not.
The
flow of that game was impeded every two minutes by the GM looking up
some chart or matrix or table of armor or listing
of critical wounds or diseases or fumbles... I have dermatitis and
gingivitis and migraines and joint pain in
real life;
I really DON’T need infections or
muscle tears when I try to escape into a fantasy world! Gimme a
break, Doc, will ya?
If this were
The
Voice
or something like American
Ninja Warrior,
the crunch would be the performances, scores and / or judges input,
while the fluff would be those
short bios shown right before every
contestant’s
performance.
I love Ichabod Ferndweller,
and I love Viari. I don’t know what level they are, or
how many hit points they have – and I don’t really care. I do not
love Eldar Phantom Titan number two, even though Eldar Phantom Titan
number two single-handedly destroyed over fifty units of Dark
Vengeance Chaos Cultists. Who cares? You like someone for their
“fluff,” not for their
crunch. Capt’n Crunch is
the only exception I can think of.
I checked out one streamed
game of Gloomhaven
and didn’t even watch for an hour. It is super boring. Who wants to
see four guys manage their 10 cards and select the lowest possible
initiative count so that the Tinkerer is given ample time to heal the
Cragheart before the Archers attack. Picture that
for a solid three hours. Pure crunch is un-streamable because it is
almost unwatchable.
I no
longer bring the books with me on Game Day. I prep the game using the
books (at home), and then the books remain
at home. I only need my cue cards – but
I can tell you an entire
story with just your roll of a d20.
You needed 15 to hit, but
rolled a 14? It doesn’t mean you slashed wide and completely
missed. Your blade might have ricocheted off
the rim of your opponent’s buckler and then violently
scraped against the left
side of his or her helm,
throwing up dazzling sparks, but not causing him or her any real
bodily damage – but
it was very close indeed.
Narrativist is
easy; you just need to be
a little flexible
and a little forthcoming.
You can do it.
Long live narrativist and
rules light.
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