12/26/17

THAC0

   I never understood the THAC0 debate.

   Everybody rolls a d20 when their character is attempting to hit an opponent – that won’t change. How you determine the difficulty of the roll is a technical aspect of the game that DMs should tackle while prepping their session. I never look at Armor Classes during a game: everything I need is on my cue cards. I fill one such card for each and every monster or NPC the player characters might possibly encounter during a game. Prepping is when I look at all the AC and To Hit matrixes. I check every possible combination.

   For example, gargoyles. Four / five Hit Dice monster. Gargoyles hit the Dwarf (AC -1) on a roll of 16; they hit the bard or the ranger (both AC 0) on a 15; hit the cleric (AC 2) on a 13; hit the thief (AC 3) on a 12; hit the magic-user (AC 7) on a 8. The PCs hit those AC 5 gargoyles on a roll of 13 for the level 4 fighters (Dwarf, bard, ranger), 13 also for the level 5 cleric, 14 for the level 5 thief, and 16 for the level 4 magic-user. All that info goes right on the cue card.


   Then you do that again for the grells and again for the wights and the carrion crawlers and the clay golem and the boss, whatever he / she is. When you run the actual game, you no longer need to bother with any Armor Class.


   THAC0 or no THAC0, it’s all the same. Each character rolls a d20. Each monster rolls a d20. It’s been like that since 1974. If you do the prep work and do it well, then there is no difference between First Edition and Fifth Edition. There was never a real debate. It’s just how you tell your players what number they need to hit.

   You’re welcome.

   If anyone wants to hit me, they need 15.


12/7/17

Citadel AD&D Beholder

   Let’s write a short post about the great 1985 Citadel Beholder, for no reason other than there’s not much stuff out there about it.

   This baby was sculpted by Nick Bibby, and looks exactly like the original beholder in the Monster Manual – not those newer, meaner beholders-on-steroids we see these days. The transparent base is long gone – I wasn’t quite careful in the late eighties and nineties – but I might give it a fire bat or black dragon base and get that beholder flying again.


    One of the ten eyestalks has broken off, and I honestly don’t remember if it broke while in storage, or if the clumsy 14-year-old me tried to bend one eyestalk and snapped it. But the missing eye is still cool. It gives this beholder a sort of “battle scar” feel, and when I eventually fling it on the table in my current First Edition AD&D game, the players will automatically wonder out loud, “Which of the deadly powers is gone? Please let it be the death ray! Please let it be the death ray!

   I have no intention of twisting or bending the 9 remaining stalks, because in my humble opinion, beholders look way cooler when they “stretch” all of their eyestalks, like in this awesome picture from the CM3 adventure Sabre River (see the archives for a full post about this killer module: 04/05/2015).


    Reminds me of a cobra’s neck hood, or the Australian frilled dragon with that collar around its head. Mean.


    From the same short-lived Citadel AD&D line, I’m also lucky enough to have kept the amazing troll and the gorgeous owlbear. To think that these little guys are now over 30 years old!